What fascinates me about high-profile failures is the eccentricities of creation — how a great artist will experiment in the face of rejection or hatred.
New Podcast: Megaten Marathon
Megaten Marathon is a game-by-game journey through the Shin Megami Tensei and Persona titles.
The alpha conservative pundit William F. Buckley meets Jorge Luis Borges, timeless poet of the righteous and unreal, in this surreal Firing Line clip.
There are various types or SXSW hangovers: literal ones, illness, and an intangible type of hangover, which is far more difficult to parse.
The Sharing Economy is experiencing growing pains, but that doesn’t mean that it’s entirely marketing BS.
A new podcast from Leland Cheuk and myself, in which we discuss films, TV, books, comedy, culture, technology, and the (purported) decline of civilization.
Filtering the crap out has become a part-time job, a constant process of increasing ones’ literacy of a language and discourse that is constantly, simultaneously, evolving and devolving.
A SXSW Interactive 2014 panel organized by Emily Wright and myself, featuring Jake Levitas of the City of San Francisco's Innovation Office. Civic technologists, engaged artists, and makers are doing amazing things in their own silos. This panel asked and imagined what can happen when these neighbors and creators step out of their spaces and collaborate?
An interactive map of the mysterious and mythical beasts reputed to exist around the world. Where do they lie in wait, those hours before you wake?
Game On: Columbia’s Interactive Arts and Media Department Is Creating Innovative Games “to Get Stuff Done”
Gerding is one of several visionaries at Columbia College Chicago who are leveraging video game technology to create what he calls “games to get stuff done.”